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docc 0.8.3 (0d44999b)
C++ API Reference
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Phased GPU nested map parallelization pass. More...
#include <sdfg/passes/offloading/gpu_nested_parallelization_pass.h>
Public Member Functions | |
| GPUNestedParallelizationPass (const std::vector< structured_control_flow::StructuredLoop * > &loops, GPUTarget target, size_t block_size) | |
| ~GPUNestedParallelizationPass () override=default | |
| bool | run_pass (builder::StructuredSDFGBuilder &builder, analysis::AnalysisManager &analysis_manager) override |
| std::string | name () override |
| Public Member Functions inherited from sdfg::passes::Pass | |
| Pass ()=default | |
| Pass (const Options &options) | |
| virtual | ~Pass ()=default |
| virtual std::vector< OptionSpec > | options () |
| bool | run (builder::SDFGBuilder &builder, bool create_report=false) |
| bool | run (builder::StructuredSDFGBuilder &builder, analysis::AnalysisManager &analysis_manager, bool create_report=false) |
| virtual bool | run_pass (builder::SDFGBuilder &builder) |
| virtual void | invalidates (analysis::AnalysisManager &analysis_manager, bool applied) |
Additional Inherited Members | |
| Protected Member Functions inherited from sdfg::passes::Pass | |
| template<class T> | |
| T | option (const OptionKey< T > &key, T fallback=T{}) const |
Phased GPU nested map parallelization pass.
Given a set of outer loops, finds all nested loops within them and applies nested parallelization (CUDA or ROCM) in two phases:
| sdfg::passes::GPUNestedParallelizationPass::GPUNestedParallelizationPass | ( | const std::vector< structured_control_flow::StructuredLoop * > & | loops, |
| GPUTarget | target, | ||
| size_t | block_size ) |
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overridedefault |
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inlineoverridevirtual |
Implements sdfg::passes::Pass.
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overridevirtual |
Reimplemented from sdfg::passes::Pass.