docc 0.8.3 (0d44999b)
C++ API Reference
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sdfg::gpu::GpuMmaNodeDispatcher Class Reference

Shared storage for the strategy; each composable MMA node has its own dispatcher subclass. More...

#include <sdfg/targets/gpu/gpu_mma_dispatcher.h>

Inheritance diagram for sdfg::gpu::GpuMmaNodeDispatcher:
[legend]

Public Member Functions

 GpuMmaNodeDispatcher (codegen::LanguageExtension &language_extension, const Function &function, const data_flow::DataFlowGraph &data_flow_graph, const data_flow::LibraryNode &node, std::unique_ptr< GpuMmaDispatcherStrategy > strategy)
Public Member Functions inherited from sdfg::codegen::LibraryNodeDispatcher
 LibraryNodeDispatcher (LanguageExtension &language_extension, const Function &function, const data_flow::DataFlowGraph &data_flow_graph, const data_flow::LibraryNode &node)
 Construct a library node dispatcher.
virtual ~LibraryNodeDispatcher ()=default
virtual bool begin_node (PrettyPrinter &stream)
 Begin code generation for the node.
virtual void end_node (PrettyPrinter &stream, bool has_declaration)
 End code generation for the node.
virtual void dispatch (PrettyPrinter &stream, PrettyPrinter &globals_stream, CodeSnippetFactory &library_snippet_factory)
 Dispatch the library node to code.
virtual void dispatch_code (PrettyPrinter &stream, PrettyPrinter &globals_stream, CodeSnippetFactory &library_snippet_factory)
 Generate the operation-specific code.
virtual void dispatch_code_with_edges (CodegenOutput &out, std::vector< DispatchInput > &inputs, std::vector< DispatchOutput > &outputs)
virtual InstrumentationInfo instrumentation_info () const
 Get instrumentation information for this node.

Protected Attributes

std::unique_ptr< GpuMmaDispatcherStrategy > strategy_
Protected Attributes inherited from sdfg::codegen::LibraryNodeDispatcher
LanguageExtension & language_extension_
 Language extension for code generation.
const Function & function_
 Function context.
const data_flow::DataFlowGraph & data_flow_graph_
 Containing dataflow graph.
const data_flow::LibraryNode & node_
 Library node being dispatched.

Additional Inherited Members

Protected Member Functions inherited from sdfg::codegen::LibraryNodeDispatcher
void require_locally_modifiable_var (CodegenOutput &out, DispatchInput &input) const
 Ensure that [input] points to a local copy that can be changed without modifying the actual source of the input Should only be needed to ensure that legacy [dispatch_code] code can act as before, where it always was a copy.
void pre_allocate_output (CodegenOutput &out, DispatchOutput &output, const std::string &var_name) const
 Declare a variable of the type of the output and with the name "var_name".
void register_output (DispatchOutput &output, const std::string &result_identifier) const
 The dispatcher as created an output that is identified by [result_identifier].
void copy_output (CodegenOutput &out, const DispatchOutput &output, const data_flow::Memlet &oedge) const
 This is a temporary & hopefully short-lived workaround.

Detailed Description

Shared storage for the strategy; each composable MMA node has its own dispatcher subclass.

Constructor & Destructor Documentation

◆ GpuMmaNodeDispatcher()

sdfg::gpu::GpuMmaNodeDispatcher::GpuMmaNodeDispatcher ( codegen::LanguageExtension & language_extension,
const Function & function,
const data_flow::DataFlowGraph & data_flow_graph,
const data_flow::LibraryNode & node,
std::unique_ptr< GpuMmaDispatcherStrategy > strategy )
inline

Member Data Documentation

◆ strategy_

std::unique_ptr<GpuMmaDispatcherStrategy> sdfg::gpu::GpuMmaNodeDispatcher::strategy_
protected

The documentation for this class was generated from the following file: